Empty
Welcome Visitor
Browse Courses
  • Show All
  • +   All Educators
  • +   Technology
Sort by: Default | Course number | Course name | Course start | Location | Course time | Course date
FY18092717
There is a growing, nationwide movement to apply the principles of gaming to K-12 education because of the brain science behind it. This 1-day workshop is a hands-on exploration of ways to "gamify" classroom learning. Participants will walk away with a number of strategies (both with and without technology) to make the learning experience more motivating and enjoyable for students. Why do students get sucked so easily and deeply into playing games, but not often academic learning? Are they mutually exclusive concepts? Students spend much of their time outside school in gaming scenarios, and it would be a shame if there were no transfer at all to classroom performance. Luckily, not only are they not mutually exclusive, but re-making learning in the curriculum as a form of gaming enhances student outcomes and makes learning more fun in the process! More
Starts: 9/27/2017 9:00 AM
Session: 1
Pricing:
Location:
Status: 23 open seats left
Add to cart
FY18101817
This two day bootcamp is for educators who are comfortable using the G Suite of Tools (Google Apps for Education) and want to prepare for the Level 1 Certified Educator exam. We will cover the themes and tools required to take the exam*. This workshop has pathways for both administrators and teachers.

Participants will…

  • have a fun, collaborativehands-onexperience

  • learn how Google tools can work together to create apaperless classroom or a paperless meeting

  • Meet othereducators and leadersfrom surrounding districts and learn from each other

  • be encouraged toexplore, take risks andexperiment

  • work with your colleagues to find solutions and inspiration

  • Explore Apps and Extensions

  • Create apresentation, website, youtube channel, classroom and more

  • Learn about new tools like Google Cardboard & Expeditions

  • make connections to Digital Learning and Digital Citizenship


*Based on the participants knowledge and skills, further practice may be required before taking the exam. Exam can be taken at the participant’s convenience.

Morning Coffee and Lunch Included
Bring your own device laptop or chromebook with a webcam

Bring your own headphones

Minimum of 10 need to run workshop.
More
Starts: 10/10/2017 9:00 AM
Sessions: 2
Pricing:
Location:
Status: 23 open seats left
Add to cart
FY18110117

If you're an educator or leader who is a super user and enthusiast of Google tools in the classroom, this bootcamp will take you through the advanced skills and concepts to take the certification exam to prove your expertise.

Participants will…

  • have a fun, collaborative hands-on experience

  • learn advanced features of Docs like tables, hyperlinks, equations, research and how to use a doc as hyperdoc

  • explore data through pivot tables, motion charts, conditional formatting and sparklines in Sheets

  • create dynamic Slideshows for engaging instruction

  • differentiate learning in Classroom

  • engage students with Hangouts on Air

  • create and manage YouTube videos

  • explore ways to personalize learning through Project-Based Learning, Flipped Learning, and Blended Learning

...and much much more!



*Google Educator Level 1 and Level 2 Certifications are required before applying to be a Google Certified Trainer. Based on the participants knowledge and skills, further practice may be required before taking the exam. Exam can be taken at the participant’s convenience.


  • Morning Coffee & Lunch Included

    Bring your own device laptop or chromebook with a webcam

    Bring your own headphones

    Minimum of 10 need to run workshop.

More
Starts: 11/1/2017 9:00 AM
Sessions: 3
Pricing:
Location:
Status: 24 open seats left
Add to cart
FY18020617
What is a makerspace? How can I create one in my school or district? How can I leverage a makerspace to increase student and community engagement in my school? In this three-session workshop (two face-to-face meetings plus an online webinar), you will explore these questions and more. 


Participants will…

  • have a fun, collaborative hands-on experience

  • explore a wide range of the possible configurations of makerspaces

  • begin a guided process to create your own makerspace

  • bring your plan back to your school for implementation

  • online follow-up session to share your experiences and challenges

  • work with your colleagues to find solutions and inspiration

  • design and integrate a makerspace into your curriculum,

  • make connections to strategies like Project-Based Learning and STEAM education


Makerspaces are places where "learning = doing"

Come and create your own makerspace!


Other Information

Morning coffee and lunch included

Bring your own device


At the end of the first session (after you have gotten to try many tools), each participant will get to select a product (valued at $50) to take back to your school, classroom, or library! The products will be given out at the second workshop!


Minimum of 10 required to run workshop.
More
Starts: 2/6/2018 9:00 AM
Sessions: 2
Pricing:
Location:
Status: 24 open seats left
Add to cart
Total: 4 Page size: